Set one year after the desolation of the Tyranid Invasions at the hands of you and your troops, Chaos Rising takes place primarily on the frozen wastes of Aurelia, the home-world of the Blood Ravens. Aurelia has been lost in the warp for thousands of years but has recently emerged and is showing signs of life. A Blood Raven distress beacon has been activated upon the planets surface, leading you to be sent down to investigate. Needless to say what unfolds on Aurelia from that point on is not what the Blood Ravens expected, which ultimately leads to another journey across the cosmos to quell unrest amongst the stars. You command your Force Commander along with the same rabble of marines you controlled in DoW2, with the addition of the Librarian who adds the spellcaster formula to the mix. Whilst this is a stand-alone expansion I do recommend that people wanting to play this fresh do play through the original campaign to get the full back story. Also your able to carry your data from the original DoW2 over to the expansion for a kick start with when it comes to equipment etc.

I must admit there is an aire of nostalgia about this game for me, as through the years I myself have collected Ultramarines, so to be able to play out the campaign as space marines was entertaining enough in itself for me to keep going. Even if you are not an old school fan of warhammer though there is a lot of good RTS elements here to keep you interested. For those of you who are unfamiliar with DoW2, this series now focuses more on the front lines of battle, as opposed to a traditional RTS feel, which normally comprises of creating units and armies and then powering your way through the enemy. The cover system, much like the DoW2 works well most of the time unless you happen to click on the wrong side of cover, which will have your units run wildly into enemy fire without care. The diversity of troops, once again similarly to DoW2, gives you good reason to play cleverly with positioning and strategical maneuvers like flanking etc. One major difference between Chaos Rising and its predecessor though is the corruption system. Depending on your actions on skirmishes and the gear you equip, you either become more corrupt or more pure. This in turn effects how the campaign plays out and its finale, as well as one or two annoying things, especially since they came with no proper warning, which I shall get to later on in this review.
The multiplayer experience for Chaos Rising is again the same as DoW2 with the addition of the Chaos faction and a few new units for the others. The Last Stand mode offers as much entertainment as it did in the original game, again with the addition of Chaos and Tyranid heroes, however does get stale quickly if you've played DoW2 avidly. The multiplayer mode of Chaos Rising again has its King of the Hill mode which again suffers from the same problem as The Last Stand, becoming old rather fast.
Now time for even more gripes with the game as a whole. Before I said there were one or two annoying outcomes concerning the corruption system. The first of these came in the form of my Dreadnaught magically disappearing once my corruption level maxed, and thus your unable to use him again as he believes he is morally superior to you. The second was not 100% the corruption systems fault I believe, but certainly played a part in it. I had acquired a token that gave one of my squads a massive damage upgrade, I chose my devastator squad which doubled their damage to a ridiculous amount. Upon selecting my next destination I received a message telling me that my devastator squad had betrayed me and I had to go hunt them down and kill them. The expansions campaign, whilst portraying a nice story, was tragically short and in total I think the whole thing covered about 5-6 maps since the developers just sent you back and forth between the same ones across the whole thing, which just seems like lazy design more than strategic placement of troops. The difficulty of the game as a whole suffered in the same way DoW2's did. Initially you start out with normal gear and you have to use cover or else you'll get torn down, then eventually you receive upgrades to the point where you can steamroll everything, not caring about cover or positioning, overcoming even the most daunting challenges by just using all your special abilities at the same time. At this point using your new unit, the Librarian, loses all desirability since you can just have your forces plow from one side of the map to the other without having to use their special abilities until the end boss fight.

On the positive side however the equipment management and levelling system is relatively unchanged, just expanding on the concept by adding new items and abilities to their respective sections. You do also gain new abilities depending on your corruption level, which provide fantastic defensive and offensive applications.
All in all, if you enjoyed DoW2, you'll enjoy this as its just more of the same thing. However with a disappointingly short campaign and additional units its not really worth £20-£25 price tag unless you are really into the WH40k universe.










